The Ripples of War

Week 17
in which our heroes get blasted to the past.

Entering into the Feywild, our heroes quickly encounter a band of Eladrin rangers guarding the borders of their great city. After learning their identities, the guard captain is pleased to lead the group to speak with the king and queen of the Eladrin kingdom.

Before settling in for the night, Sa’reen is summoned to the queen’s chamber by name. It seems that her highness knew Sa’reen’s brother and still had in her possession the broken half of his staff. Since Sa’reen now carries on in her brother’s footsteps, it seemed only right that the magical artifact be gifted to her.

The next morning, as our heroes met with the king, discussing their mission to seek out Sindri, the sound of a great horn rang out across the Eladrin city. The city was under siege. Lending their strength to the defense of the city’s power crystals, our heroes fought wave after wave of orc and ogre. As the battle raged on their spirits fell upon seeing the shattered, broken form of Gallindan reanimated and turned against them. Their kind-hearted ally had become a puppet of whatever evil forces were now attacking the great city.

As they smote their friends remains, finally putting him to rest, the sound of great leathery wings came from beyond the city wall. As they looked up in horror, our heroes saw a great black dragon, ridden by none other than Larion, leader of The Violet Eye. They had been deceived! Larion is, in truth, Alberich of The Council of Godric. Laughing maniacally, Alberich channeled the energies of the city’s power crystals and opened a spiraling vortex behind our heroes.

As they felt themselves tugged backwards into the portal, they felt the distinct feeling that they would be hard-pressed to make their way back to this world.

View
Week 16

Having defeated the ogre menace that rose up from the past to threaten Barag Sur, our heroes returned to the dwarven council to report all that had happened. Being quite satisfied with the results of their venture, Roldar Deephill invited Chopps to complete his initiation into The Order of the Molten Hammer. By hammering the seal of the Order into a heavy iron ring, it sealed his bond into the brotherhood, binding him to defend dwarf-kind.

After returning to Avanson, Trogdor returned to the temple of Bahamut to Justicar Galad of The Order of the Justicar. Having completed his task of slaying the witch in the southern woods, Trogdor had proven his dedication to the cause of annihilating evil in the world. Galad thereby initiated Trogdor into the Order.

Upon returning to the inn, the party found a message from Larion indicating that the preparations for going to the Feywild had been completed.

Early the next morning the party sought Larion’s audience at Avanson University. Being that they Sa’reen and Jizo were to now be acting as agents of The Violet Eye, he invited them to become full members. There is, however, a dangerous test that must be endured first. Because the higher practitioners of the arcane arts often find themselves facing forces from other worlds, corruption is a great risk. To ensure that the Violet Eye’s members are incorruptible they must step into the Shadowfell and face down the demons of that dark place. The adventurous pair agreed.

The world fading from around them, Sa’reen and Jizo soon found themselves in a wholly twisted version of our own world. Within mere moments they were set upon by scurrying beasts. Fortunately, they found a way to conjure shadows of their allies to aid in their battle. Before long they overcame the dark forces of that place. As the world of order came back into their view, they found that they now bare on their hands the mark of the Violet Eye.

After journeying the better part of the day across country the party found themselves deep in Sal’dran Forest. Gallindan warned the party that the ritual he was to perform would attract any nearby Fey beasts. In preparation of such an event, Sa’reen performed a ritual of protection to ward off any creatures of the Fey. As Gallindan’s ritual proceeded a number of Fey beasts came and paced anxiously outside the circle Sa’reen had formed.

As the portal opened, the party saw the world of the Feywild spread out before them.

View
Week 15
in which our heroes face down an undead ogre.

Ever so carefully, Tealey and Kazmira crept into the next room. There was a deafening sound of crackling energy echoing down the hall. Inside they found a large monolith of pure energy flanked by two hulking undead creatures. As they moved further into the room, the creatures made their move and engaged our heroes in battle.

Moments later, a large, undead ogre came running from the far room. It was Koptila, the former leader of these ogres who had sacrificed himself. Sa’reen identified the monolith as being composed of pure necrotic energy, and quickly spotted a crest hanging on the far wall which seemed to be providing the monolith with its power.

The heroes soon felled one of the hulking abominations only to find it resurrected by the power of the monolith. They realized that it must be destroyed if they are to make any headway against their foes.

As the battle raged on and the party took heavy blows from the enormous creatures, Sa’reen made it to the crest, which she had knocked off the wall with her magic energy, and tossed it toward the monolith. Tealey picked up the slack and pushed it the rest of the way. When the monolith met with the crest, they both suddenly disappeared into themselves. The undead beasts immediately began decaying.

Koptila fled back to his tomb, but our heroes pursued him to ensure that the creature was utterly destroyed. It was fearsome battle, and several of our champions came very near to death, but in the end they were victorious and slew the monstrosity.

View
Week 14
in which our heroes meet some new allies.

The party arrived late at the great dwarven city of Barag Sur, which dwells under the mountain called by the same name. Early the next morning they arose early to go meet with the Order of the Molten Hammer so that Chopps might get initiated. As they crossed the market place they were approached by a lovely young half-elf woman. Her name is Leeluna Emildor, but her friends call her “Luna.” She is a traveling bard and has heard a good deal about these heroes recently. She asked the party if she might join them out of her desire to combat the great forces that threaten this land and its people. Our heroes gratefully accepted her help.

Chopps was greeted excitedly by the attendant outside the Dwarven Council’s chamber. As they entered the chamber they found that the council was in the midst of a heated debate with a human wearing clerical garments. This man was Severian, Cleric of Pelor and friend of Brother Witold. It seems that Witold had seen in a vision that ancient magics were being awakened beneath Barag Sur.

Ages ago there was a tribe of ogres that lived beneath this mountain. When this tribe came under attack from other-worldly forces, the leader of the tribe prayed to the gods asking for deliverance from this fate. The gods said they would save the tribe if the leader sacrificed himself, which he did willingly. Instantly the ogres were whisked away through time and space. But now they may be returning. Severian insists that the dwarves must stop their digging lest they unearth this ancient threat.

As they were still arguing over this matter, a young dwarven miner came barging into the council chambers, out of breath. In a panic he reported that ogres had suddenly materialized out of thin air in the southern tunnels, to which Severian exclaimed, “See?! I told you!”

At the behest of the council, Chopps led his companions, old and new, down to the southern tunnels where they found a passage opening into what seems to be an ancient temple.

After making their way into the first chamber, there suddenly materialized around them a number of orcs and ogres. The creatures were bewildered and rather upset to have their space intruded upon. A pitched battle broke out with our heroes ending victoriously.

As they approached the next door (which Tealey picked open as easily as if she were opening a kitchen cabinet) they could hear chanting in a tongue that none of them knew. Sa’reen performed a ritual which enabled her to understand their tongue, which is the language of giants. She heard them offering prayers of thanks to the gods and promising sacrifices to the deities that saved them.

In the room they found three enormous ogres bowing down before a great seal on the floor. Seeing the opportunity for sacrifices, the ogres readied themselves for battle as the party charged in. In the heat of battle Tealey crossed over the great seal on the ground, unaware of the effects it would have on her. She suddenly felt weakened and sluggish. One by one, other members of the party fell under the same curse. In spite of this hindrance, however, the party overcame the ogres.

Using their knowledge of the arcane and divine powers, the party put their heads together to determine that the gods of the ogres were unhappy with the intrusion upon their sacred temple. By offering a prayer of apology, the heroes were cleansed of their curse.

As they readied themselves, they looked at the heavy door before them, wondering what threats they may face next.

TO BE CONTINUED….

View
Week 13 Review
in which our heroes bicker.

When last we left our heroes, they were in the midst of a carefully planned scheme to get close to Lord Roivas, a local wealthy land-owner, so that they might assasinate him. This was a mission that Amatsu brought to the party after a private meeting with Melldar of the Razor’s Edge Mercenaries.

Amatsu had managed to arrange a meeting with the Lord, under the guise of being potential land-buyers. After rising early, a few of the party decided to speak to some of the locals before their meeting so that they might learn a bit more about the man they had been sent to kill. In speaking to some of the locals, they found Lord Roivas is not well-loved among his people, though he never strays outside the confines of the law. He never abuses his people, unless you consider taking far more than what is fair (though still, technically, legal) to be abuse. It does seem, however, that the Lord’s daughter, Elizabeth, is well-liked among the people.

Upon returning to the party, a heated argument broke out among the group. It seems there was some heavy disagreement as to whether what was being done here was right.

“The guy is obviously no good!” argued Amatsu.

“I’m sure he’s not the only unfair Lord. Are we just going to kill every Lord that acts like a jerk?” inquired Sa’reen.

“I’m a dwarf. I just want to earn some money and kill people,” says the grizzled Chopps.

“We’re not heroes any more, we’re simple mercenaries! Assassins!” bellowed Trogdor.

After a time, the party divided on opinion, Jizo, Chopps, Amatsu, and Tealey went to attend the meeting with Lord Roivas. Sa’reen begrudgingly went along for fear of her companions getting in over their heads.

Lord Roivas was very suspicious intially. Here were a group of rough-and-tumble looking people claiming they have large sums of money to buy land. It all seemed very fishy. He changed his tune, however, when he learned that they were carrying valuable magical weapons. He agreed to show the adventurers a piece of land.

Not wanting to be a part of the slaying, Sa’reen stayed behind with Trogdor and Kazmira. Shortly after arriving in the Lord’s field, Jizo began to dissorient the guards with his incantations. Lord Roivas suspected foul play and accused the party of bringing an evil presence to his land. Before he or his guards had a chance to react, our heroes unleashed hell upon the nobleman. The man didn’t even have a chance to move before he was completely decimated by their attacks. Two of the guards fled in terror at the site of these seemingly unworldly powers so easily cutting down their master. The braver guards jumped at Chopps, whom was standing in the forefront of the party. Taking her opportunity, Tealey immediately fled, with Chopps yelling after her, “COME BACK HERE, YOU COWARD!”

In the end, the adventurers overcame the guards and made off with the ring of the now deceased nobleman.

Back in Avanson, while Amatsu had another private meeting at the Razor’s Edge, Trogdor found a letter waiting for him at the inn. It was an invitation from Lord Justicar Galad to come join him at the Temple of Bahamut. Trogdor resolved to meet the Lord Justicar first thing in the morning.

At the temple of Bahamut, Trogdor met Lord Justicar Galad, a tall, proud looking man of the Deva race. He is a leading officer in the Order of the Justicar, an organziation of Paladins that dedicate themselves to the unending war against the forces of evil in the world. Wherever they see evil, it is their mission to utterly destroy it no matter the cost.

Agreeing to join their cause, Trogdor was assigned to find and eliminate a witch that had taken up residence in the woods to the south. The party aggreed to the quest and joined Trogdor as they set out.

Through Kazmira’s tracking skill the group found their way to a small cottage in the middle of clearing. Sneaking up to peer in the window, Tealey found that the resident was a lovely young half-elf woman. Intending to try to sniff out whether this is the witch they are looking for, Kazmira knocked on the door and informed the woman that they had heard of a witch operating in that area and whether or not she knew anything about this. Seeming short of temper, the half-elf quickly dismissed Kazmira and slammed the door.

Figuring she would try her hand at it, Sa’reen knocked on the door. Now being quite suspicious about this parade of visitors, the half-elf would have none of it when Sa’reen asked, “Are you a witch?” As Sa’reen began to walk away, she was shocked to find several undead creatures crawling up out of the ground around her. Amatsu immediately loosed two arrows, finding his mark in the brains of two of the monsters and immediately ending their undead existence. Breaking cover, the party attacked the abominations, now quite convinced that this is indeed the witch in question. As the battle raged against the undead, the witch, now showing her true hideous form, burst out the front door of her cabin and placed a hex upon the party. Pointing her staff at Trogdor, she transformed him into a harmless little squirrel. The battle finally came to a head when Chopps charged the witch and cleaved her in two with his Thundering Great Axe.

Feeling satisfied with what they had accomplished, the party set off for the great mountain of Barag Sur so that Chopps might reunite with Deephill and get initiated into the Order of the Molten Hammer.

View
Week 12 Review
in which our heroes get a new mission.

...and with a final blow, Chopps cuts down the last of the elemental spirits that he and his allies had been battling in the basement of that old manor in Avanson. Amatsu was rescued from the brink of death by the healing skills of Jizo. The party collected a number of valuable treasures from that accursed place.

On their return from the mansion, Amatsu had another meeting with Melldar. When he returned to his party, he informed them that he had received a new mission. They were to go assassinate a local nobleman.

The next morning the party had their meeting with Larion, leader of The Violet Eye. He informed them that Sindri, a member of The Council of Godric, is an Eladrin and originally from the Feywild side of Sal’dran forest. Since Saliman’s notes had said that Sindri went “back to his people,” it would be safe to assume that he is once again in the Feywild. With the aid of Sa’reen and Jizo, there is a member of The Violet Eye that will be able to open the way into the Feywild, though he needs several days to prepare the ritual. Larion recommends that the party use their extra time to find information about Alberich, who is supposedly still somewhere in Avanson.

That afternoon the party set off to the east in search of the nobleman they were to eliminate. They easily found the manor, surrounded on all sides by farmland. Cleverly deceiving Lord Rovias’ (as they learned his name to be) assistant, Amatsu gained an audience with the Lord. Amatsu claimed that he wished to buy land and suggested an enormous price. Being a greedy man, the Lord agreed to listen to the offer and meet with Amatsu the following morning.

The party set up camp and awaited the next stage of their infiltration.

View
Week 11 Review
in which our heroes venture into the city of Avanson.

After thwarting the Nibleheim assault on the mithril mines and rescuing their ally, Chopps, our heroes set off for the great city of Avanson.

That very evening, in a tavern near the Avanson University, our heroes encountered a rather raucous group of dwarves. Chopps immediately took it upon himself to greet and befriend his kinsmen. The most boisterous of their number was Mylan Deephill, son of Roldar Deephill. The inebriated dwarves were shouting insults about the Midwilder army, an act which soon found them in trouble. At a nearby table were seated a number of off-duty Midwilder soldiers who did not take well to the comments by Mylan. A bar brawl broke out and several of our heroes joined the fracas. Sa’reen quickly ran out of the bar to find help. She was soon dashing back into the bar, followed by several Avanson City Guards. In spite of her requests to let her friends go, Amatsu, Chopps, and Jizo were arrested with the rest of the brawlers and hauled off to jail, where they spent the night.

Meanwhile, the rest of the party acquired some extremely comfortable accommodations in The Silver Unicorn, an inn near the University.

Early the next morning the companions reunited and paid bail. By chance, Chopps encountered a young dwarven servant, who had come to pay the bail for Mylan and his companions. He was the servant of Roldar Deephill, who extended an invitation for Chopps to call on him that afternoon.

The party members separated to tend to various business around the city.

Kazmira and Chopps sought out a weapon smith. They met Alex, a half-elven blacksmith who seemed to be very knowledgeable about his craft. He agreed to craft a suit of armor and two blades from the raw mithril that the party had acquired in their last adventure.

Trogdor, Amatsu, and Tealey found their way to the Razor’s Edge Mercenaries, a business that offers muscle for hire. Here they met Melldar Hornswaggle, a greasy man with thinning hair and a demeanor that would pass for “charm” among a group of pirates. He offered them a deal: for 200 gold pieces he could sell them some information that would lead to a great stash of treasure. The three companions didn’t like the look of Mel and, quite simply, did not trust him. They decided to pass on the deal.

Meanwhile, on the other side of town, Sa’reen and Jizo made their way to the university. They came first to the library, where they met Wendel Fairweather, an old man with a bent back and a warm smile. Hoping to track down Alberich, Sa’reen inquired about the Council of Godric. Wendel seemed to know a bit about the Council, though he expressed that there really is little information regarding them. He eventually directed them to the Dean of Magical Studies, Heinrich. Heinrich seemed very interested in what Sa’reen and Jizo had to say about their recent exploits at the Council’s Tower and their encounters with members of the Council. He invited them to come speak at the next meeting of The Violet Eye, an order of wizards within the university. Sa’reen felt this could be hazardous considering the nature of the person they are hunting after. Understanding their concerns, Heinrich agreed to arrange a private meeting with the leader of their order, Larion.

After finishing his business with Alex the weapon smith, Chopps decided to drop in on Deephill and pay him a visit. Chopps found his way to the Royal Quarter and the home of Lord Thomas, a local dignitary who had been kind enough to give Roldar and his company lodging during their stay. Deephill thanked Chopps profusely for his assistance with his son. It also seems that he had heard the news of the battle at Dawnforge and the part that Chopps had to play. Due to the esteem he had for Chopps, he invited him to join the Order of the Molten Hammer, an ancient order of dwarves dedicated to protecting the dwarven clans. Chopps gracefully accepted the offer and agreed to join Deephill at Barag Sur at the first opportunity.

Meanwhile, Amatsu had designs of his own. He broke away from his party and made for the Razor’s Edge Mercenaries. There, he made an arrangement with Melldar to acquire the information he had previously offered. So far, Amatsu has kept the nature of this arrangement to himself.

Amatsu brought back the information he had acquired and shared it with his group. It seems that there is an old mansion on the south side of town which has long been boarded up. The previous owners were involved the dark arts, and whatever they summoned up was still lingering about. However, there was also valuable treasure hidden under the house. The party agreed to join Amatsu on this venture, though some went very reluctantly.

In the back of the house they found a seal imprinted on the wall. By uttering the magic words inscribed on the parchment Amatsu had acquired, he revealed a secret passage leading down below the house.

Everyone suddenly felt ill at ease about this whole venture. Kazmira begged her companions to turn back.

In the depths they found three rooms. The first two contained a valuable tiara and bracelet, each hidden under locked glass cases. The third contained a door. All three contained riddles inscribed upon the wall. Amatsu solved the first riddle, releasing the bracelet from its case. The moment he touched it an evil presence entered him. His will was no longer his own.

Tealey solved the second riddle, releasing the tiara. The moment she took it for herself, Amatsu attacked his companion! Unsure of what was happening, the party made to attack the elf. As soon as he was struck, a specter flowed out of him and dissipated into the woodwork.

Solving the third riddle unlocked the door, but the evil force returned, taking control of Tealey (unbeknownst to her allies). In the next room they spotted three more treasures: A pendant bearing a large red stone, a small cloth bag, and a crystal orb. As soon as Amatsu picked up the pendant, Tealey fired upon him. And, quite suddenly, elementals came out of the walls to attack the party. Amatsu fell to the grievous wounds inflicted by his ally and the powerful wind elemental, leaving him bleeding on the floor. Tealey finally became free of her possession, but the party was still embroiled in heavy combat with the other-worldly creatures. Sa’reen began charging another spell to strike down the beasts from the elemntal plane…

TO BE CONTINUED

View
Week 10 Review
in which our heroes lead an army into battle.

With the rogue wizard defeated, for now, our heroes took the battered body of Saliman down to the base of the Council’s tower. Gathering up the bits and pieces of his destroyed tent, the party formed a funeral pyre to send the noble wizard off with respect.

Examination of the journal Saliman had been carrying revealed that he had been searching for the other council members for some time now. According to the journal, his trail for Dagda had gone cold; rumors suggested that Alberich had gone to make his home among the people of Avanson; and Sindri has gone back to be with his people.

The party decided that, since the mine is on their way out of the mountains, they would stop to visit the Bronzebottoms in hopes of getting some mithril ore for making more powerful weapons and armor.

On their approach to the mine, the keen elven senses of Amatsu and Kazmira alerted them to the fact that they were being followed. After leading their unknown pursuer ahead for a while, they decided to try to approach his hiding spot. As they did, they saw the figure dashing over the rocks away from them. Tealey took off in a sprint, closing the gap quickly. She caught up to him as he was climbing a rock face to escape. Grabbing him by the ankle, she threw him to the ground, where Amatsu caught him and held him.

After some heavy interrogation (and some finger-breaking by Chopps), the man revealed that he was a scout for Nibleheim, and a detachment of troops was already in route to the mithril mines, with designs of taking it for themselves.

Upon their arrival to the mines Willic Bronzebottom, foreman of the mine, greeted them gratefully. His cousin, Ballow, had spoken highly of the adventurers after their exploits at Elric Monastery. After some discussion on the matter, the heroes agreed to lead the rag-tag group of miners and guards into battle in defense of the mines.

And so as the sun broke over the Dawnforge Mountains the army took to the field of battle. Many brave men died that day in defense of their livelihood. In the end, the heroes of Midwilder led their army to victory. But, alas, brave Chopps was captured.

After their friend was captured, Willic agreed to aid the heroes in a rescue of their ally. Scouts reported that several dwarves were seen being carried to a small, run-down fortress to the north.

The party approached the stronghold silently, getting the jump on the attending guards. Without much trouble, they dispatched of the squadron posted outside and found their dwarven friend bound in chains. Working with careful skill, Tealey picked the locks and freed him and the two other captives. Just at that moment, the group came under heavy fire from enemy archers. Seeing they were greatly outnumbered, they made good their escape. Trogdor grabbed the dwarves and threw one over each shoulder and Willic, transforming into a powerful ram, carried the third away on his back. Before long the group was safely into the surrounding woods.

View
Week 9
in which our heroes storm the Council's tower.

After learning from Brother Witold of The Council of Godric and that, in all likelihood, one of its former members is attempting to regain his power, the party set off into the Dawnforge Mountains. They were accompanied by Ballow Bronzebottom, a young dwarf headed for the newly opened mithril mines. He journeyed with them as far as the mines and then set off on his own way.

The group marched higher and higher into the peaks, the air getting colder as they went. Heavy snow-fall slowed their progress until at last they could see the tower in the distance. As they neared the base of the tower they saw something which surprised them: a large tent set up in the middle of the snowfield.

Stepping into the tent, Tealey and Sa’reen found a fairly cozy set-up: with a small fire; a cot with warm covers; and, most curiously, a wooden table covered in tomes. As Sa’reen approached the table a voice, seemingly right out of the air shouted, “Who are you and why have you come here?!” Moments later, an elderly man appeared out of nowhere.

After some conversation the adventurers learned that this was Saliman, a member of the Council. He came to this tower in hopes of stopping whatever renegade councilman is seeking his power, but was stopped when he found the enemy had set up a barrier which bound any other Council members from entering the tower. With a renewed sense of purpose, our heroes headed in to the forbidding tower.

Inside the tower they immediately felt a sense that there was strong magic at work. Passing through the entryway they reached the library, where a sign read “Silence in the Library.” They soon learned that this was not so much a request as a compulsion you can not avoid. Inside the library no sound could be heard. Any words died before they left their lips. What’s more, the spectral librarians did not take kindly to the intruders. After dispatching of several living shadows, the party made good their escape just as even more of the creatures appeared.

As they climbed higher into the tower they found themselves in a large square room with curious stone blocks. Each stone block had numbers on all six sides. Using their clever thinking, the party determined that the blocks must be aligned properly to break the seals on the surrounding doors. The moment the last block dropped into place, a deep voice boomed, “Speak the word of unbinding!” With a start, Sa’reen exclaimed, “Aw, crap!” To which the voice responded, “You have spoken wrongly.” At that moment, the decorative armor surrounding the room came to life and made an attack on the party. Without too much difficulty, the party destroyed the faceless guardians and collected the long-held treasures behind the formerly-locked doors.

Working their way to the roof, the party found their quarry: four crystal orbs surging with power. A vast shadow passed over them. The sound of great wings flapping filled their ears and suddenly something dropped from the sky and landed with a sickening crack in the center of the tower. It was the body of Saliman, though horribly mangled. A dark voice spoke to them, seemingly from within their own minds, “You are proving to be a thorn in my side. You will now join your friend!”

The form of an enormous black dragon landed directly in front of them. The creature is so dark it seems to absorb the very light around it and an energy pulsed from the crystal orbs into the dragon.

Quickly realizing the source of the dragon’s power, the party made an effort at destroying the crystals. Trogdor and Chopps were able to hold the beasts attention long enough for the remaining adventurers to destroy the crystals, taking away the dragons strength. Quickly the shadows that had surrounded the dragon melted away, revealing the animated corpse of a once great beast. Unleashing all of their power on it, the dragon was defeated and reduced to a heap. The moment the body of the thing was destroyed, a man cloaked in shadow stumbled back, seeming to come right out of the dragon. With a curse and a threat, the enemy opened a portal, which he quickly leaped through, leaving the adventurers alone with the corpse of their new found ally, Saliman.

View
Week 8 Review
in which our heroes learn of a deeper plot.

Having cleared most of the orcs out of Elric Monastery, our heroes readied themselves for the final charge into the courtyard. Creeping carefully out, Tealey attempted to scout out the area. With things looking fairly clear from this side of the courtyard, she beckoned her companions out. Unfortunately, not all are quite so stealthy. Some of the orcs became suspicious and came to investigate. The time for hesitation was over. The party dove head-long into battle with the green-skinned beasts. The adventurers pushed the beasts back to the chapel, where one of the larger orcs suddenly let out a long tone on a crude horn, summoning the remaining orcs that had been in hiding. As the battle raged on, the chapel doors came flying open and out stormed a one-eyed hulk of an orc: their shamanistic leader and worshiper of the evil god Gruumsh.

With clever tactics and powerful blows, our heroes overcame the last of the orcs that had infested the monastery.

On the body of the Gruumsh priest they found a strange medallion: it bore the same “G” symbol that was seen on the letter they procured from the necromancer that had been terrorizing the Village of Harken. Fortunately, there was one individual at the monastery that could inform them as to the meaning of this.

Brother Witold, an elderly monk, revealed that he had once been a member of The Council of Godric, a powerful organization of five wizards. They were the five greatest archmages in the world, and they were the self appointed overseers of magic. The Council disbanded after a time, with the council members agreeing to give up their powers. But now Witold suspects that this seal means that one of their number is trying to regain the power he lost.

Just as Witold was revealing the location of the Council’s tower, Jizo and Sa’reen detected a powerful magical presence. A shadow was moving through the room and heading directly for Brother Witold. Thinking quickly, Sa’reen launched a spell at the figure, knocking it back. A fel voice filled the room threatening, “You fools will stay away if you value your lives!” With that, the shadow dissipated.

Brother Witold breathed a sigh of relief. This was clearly an act by the same wizard that he spoke of. He instructed the adventurers that, if they are willing, they should journey to the Council’s Tower in pursuit of this wizard.

Meanwhile, Chopps was speaking with Ballow Bronzebottom, a dwarf who had been staying at the monastery when it was attacked. After some brief conversation it was revealed that Ballow is heading to work in the very Mithril mine that Chopps had intended to visit. It seems that Ballow’s cousin is the foreman at the mine. He agreed to journey with the party into the mountains as far as his destination.

After a good night’s rest, the stalwart heroes will journey into the frigid peaks of the Dawnforge Mountains.

Next week…
The season finale of “Ripples of War” as our heroes storm the Council’s Tower!

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.