The Ripples of War

Week 7 Review
in which our heroes slay more orcs.

Having worked their way into Elric Monastery, our heroes just rescued a group of civilians that had holed up in the guest quarters of the monastery. It was there that they met Ballow Bronzebottom, Sarah and Arthur Nelfry (wife and child of Philip Nelfry), a young half-elf woman, and two of the resident monks. Tealey told Sarah of the rescue of her husband, conveniently leaving out that he is now a prisoner in Panward’s Crossing. After some discussion, Ballow agreed to lead the rest of the group out into the surrounding woods to hide out along with the aid of Kazmira.

The remaining adventurers proceeded to explore the rest of the outer rooms of the monastery. Rounding one corner, they heard two orcs arguing fervently outside one of the closed doors. Creeping silently through the shadows, Tealey quickly unloaded two shuriken into the unaware orcs, killing them before they even had time to cry out.

Further exploration found Brother Seamus, the prior of the monastery, hiding out under a bed in the monks’ sleeping quarters. Clearly not a brave man, he eagerly accepted the heroes’ suggestion to escape to the woods by way of the now-clear path.

The next door they opened found them in the library, where a number of orcs were trying to bash their way into some of the monastery’s treasures. Barging into the room in a fury, Trogdor unleashed his fiery breath on the orcs, scorching a number of books in the process (much to the dismay of Solomon and Jizo). After a lengthy struggle with the beasts, our heroes were victorious. And thanks to the efforts of Jizo and Solomon, the flames were contained to one of the bookshelves.

After finding a few more orcs rummaging in the storage room and quickly dispatching them, our heroes prepared for the final assault on the courtyard.

to be continued…

Week 6 Review
in which Trogdor meets a comrade and the party faces the green meance.

Having debriefed Captain Daniels (who’s brother, Jack, Trogdor desperately wants to find apparently) our adventurers met a new ally, Kazmira. Having heard of the Earl’s call for aid, she came to Panward’s Crossing in search of adventure. She arrived too late to aid in saving the Earl’s keep, but she certainly found adventure.

After thorough discussion about Tealey’s promise to Philip Nelfry (she agreed to see to his family’s safety in exchange for information about the Nibleheim army) and Chopps’ desire to acquire some Mithril, the party agreed to head west, first to Elric Monastery and the on to the Dawnforge Mountains.

On the road to Elric Monastery the party came upon a most unusual band. A large group of monks, led by a heavily injured Dragonborn Paladin, were coming down the road away from the monastery. The Paladin was Balasar Trinn, a Paladin of Bahamut. He greeted Trogdor warmly as a fellow warrior of light, and implored his help. The Elric Monastery had been beset by a band of orcs, who had defiled the holy place in the name of their war god, Gruumsh. Swearing to help his brother in arms, Trogdor led his band of heroes on to the monastery while Balasar led the monks on to safety in Panward’s Crossing.

Upon reaching the hill upon which the monastery sits, the party crept carefully through the small wood surrounding the monastery walls. As they watched and planned, observing a number of orcs gathered outside the gates, the snapping of branch behind Jizo alerted him. Whipping around suddenly, he found himself facing a human cleric. Solomon Vicker is a holy man of advancing years, though he has the strength and resolve of a younger man. As the party stood discussing their next step, their voices were overheard by one of the orcs. The result was a hand axe flying through the air and landing squarely into a tree next to Jizo’s head.

A raging battle ensued as the party charged the orcish marauders. Fires blazed, blades flashed, and magic pierced the air until every last orc lay defeated upon the ground.

After pausing to regroup, the party moved into the outer walls of the monastery. From around the corner of the hall, the voices of arguing orcs could be overheard. Trying to get a good view, Tealey braced herself against the wall and carefully leaned out. Unfortunately, even the most agile rogues slip sometimes, and a lose chunk of stone fell from the wall, making a loud crash, which alerted the orcs. As two of the orcs charged down the hall at the party, the remaining two continued to pound at the door they had been working at for some time.

The party easily handled the two crazed orcs charging them, but the other two orcs managed to bash down the door at the end of the hall in the mean time. Responding to the sounds of battle and the cries of human voices, the party rushed down the coridor in pursuit of the green-skinned beasts. In the room, which was apparantly sleeping quarters, they came upon the scene of a loan dwarf doing his best to hold off two battle-crazed orcs. In the corner was a small group of civilians huddling together in fear.

With their well-trained battle techniques, the party quickly dispatched of the two orcs remaining in the room. Tealey, feeling hopeful, turned to the group of people cowering in the corner. “I’m looking for Sarah Nelfry!” After a moment, a travel-worn woman raised her head. “I’m Sarah Nelfry…”

to be continued….

Week 5 Review
in which our heroes face off against a really big bug.

As Trogdor, Tealey, Sa’reen, and Amatsu stood over the hole in the cave floor, there suddenly erupted from below the sounds of battle. Clanging steel and flashing explosions echoed through the cave. Securing a rope to a nearby rock, Trogdor and the others quickly descended into the tunnel below. There they recognized their old ally Chopps fighting alongside a tiefling they had never seen before. Quickly dispatching of the attacking Kruthik, the new friends exchanged greetings. Chopps’ new friend was Jizo, a tiefling of impressive magical power.

Further down, the tunnel opened up into a large cavern. All around were holes that looked to have been dug by the Kruthik. Amatsu crept silently up to the largest of the holes. Peering in, he could not see the bottom. Hoping to discern how deep it was, he dropped a stone down the hole. After a long moment of silence, there came the sound of angry hissing. As Amatsu tried to scramble away from the hole, up came an extremely large and extremely angry Kruthik. The beast quickly advanced on the party, calling up it’s hatchlings to join the fight. With vicious claws and burning acid, the Kruthik hive lord tore away at the heroes. However, Jizo’s quick thinking and powerful magic subdued the beast for a time, allowing the party to deliver a series of powerful blows, including Sa’reen’s massive flames summoned from the Feywild. After much trial and bloodshed, the creature lay before them, defeated. The hatchlings quickly fled at the site of their fallen leader.

Cutting open two nearby Kruthik cocoons they found a young dwarf and a human male. As best they could (after struggling a while with the rope) the party carried the unconscious pair back to the surface.

After tending to a bit of business, retrieving their reward from Captain Daniel, and visiting some shops in town, the party retired to the Nentir Inn for the night. While trying to convince the owner, Erandil, to give them a free room, Tealey and Sa’reen were abruptly joined by Trogdor, who intimidated Erandil into giving them everything they needed. Thanks to some smooth talking by Jizo, the party avoided any confrontation with the city guard.

The next morning, after Tealy and Sa’reen had a lengthy conversation with the kitchen assistant, Ellen, the party went to visit Teldorthan Ironhews. Teldorthan, a cheerful old dwarf, was so grateful for the rescue of his son from the Kruthik that he offered the party any of the goods in his shop.

Just then a guard showed up to summon the party on behalf of Captain Daniel. It seems that the man the party rescued on the previous day is, in fact, a soldier of Nibleheim. The soldier refused to speak to the guards, so the Captain thought the adventurers might have better luck.

And they did, indeed, have some better luck. The heroes intimidated and coerced the soldier into revealing his secrets. His name is Philip Nelfry and he left his unit to find his family. Nearly ten years ago, when the king of Nibleheim began his expansionary war, Philip sent his wife and son away for safety. But once Philip discovered that Nibleheim was making moves against Midwilder, he set out to find his family. Making half-hearted promises to watch out for Philip’s family, the party left him with the city guards.

Week 4 Review
in which our heroes smash some creepy-crawlies.

Early one morning, having rested thoroughly from their previous adventures, our heroes Trogdor, Sa’reen, Amatsu, and Tealy set off on the road to Panward’s Crossing. B. Elzebub and Chopps sought their own path as they continued their adventures. Gleepglorp is probably drunk somewhere.

Our four adventurers travel half of the day to finally reach the bustling trade town of Panward’s Crossing. The guards nod a greeting to the four strangers as they enter the gates. Without much trouble the party is directed to the barracks where they meet Captain James Daniel. Captain Daniel informs the party that the Earl’s keep has been infested, from below, by a horde of creatures that seem eager to kill the people of this town. Due to the Earl’s best fighting men being sent away to war, the people of this town need adventurers such as our heroes to assist. Of course there will be a hefty reward.

Our heroes are led through the Earl’s keep to a back room, where a door leading to the cellar is heavily barricaded. Striking a Sunrod, Tealy peered warily down the stairs into the darkness. Amatsu crept silently down the stairs into the dimly-illuminated storage room. The signs of a struggle were all around. Responding to a signal from Amatsu, the three remaining followed down the stairs, the heavy wooden door closing behind them. They quickly spotted a large hole in the far wall that seemed to open up into a tunnel beyond. Without warning, two creatures dropped from the ceiling and began attacking Trogdor and Tealy, clawing at their backs. The team made short work of the beasts. Upon examination, Amatsu knew the creatures to be Kruthik, subterranean insect-like creatures that make their homes by burrowing through the earth. They expand aggressively, clearing an area of food before moving on to another.

Advancing through the hole in the cellar wall, the party found that the tunnel opened up into a wide cavern, where a pack of the beasts had set up camp. The largest of the creatures clicked and hiss at the others while they charged at the intruders. Twice our heroes felt venomous barbs pierce their flesh while fending off the smaller spawn. They found themselves victorious in the end.

Across the cavern they found three cocoons. One by one, Tealy sliced them open with her blade. To her horror, the cocoons contained men. Only one was found to be still living, though he was pale and wasting away. The party carried him back to the surface to recover. He warned the party that the creatures seem to be able to sense vibrations in the ground.

Wearied from their battle, our heroes took it upon themselves to rest for a time in the keep before returning to the caverns. Once their, they were dismayed to find that more Kruthik had advanced into the space. Tealy rushed in head-long to slay the beasts. She immediately regretted this decision when she was swarmed by a rush of Kruthik. Fortunately, her allies were right behind her and the creatures were destroyed.

Advancing through the cave, Sa’reen soon learned what the ailing man had meant about the vibrations in the floor. After walking no more than 30 feet further into the cave, a Kruthik hatchling burrowed up from below her and clamped down on her ankle. After destroying the pest, the party crept carefully across the next open cavern. As Sa’reen reached the far side of the room, a young Kruthik burst from the wall and attacked her. It wasn’t long before it had summoned its compatriots to its side. With a series of intensely vicious blows, our heroes annihilated the beasts.

Nearby, the party found that the Kruthik had burrowed their way into an old tomb, which they found to house several knights and a lord. Above each sarcophagus was displayed the weapons of these heroes of old. The adventurers were tempted by the finely-crafted weapons, but ultimately felt it best to leave the dead to their rest.

Nearby, the four found another hole dug by the Kruthik leading farther into the earth. As they stared into that dark hole, they could hear the sound of hundreds of clawed feet scuttling about underground.

To be continued next week…

Week 3 Review
in which our heroes slay a punk-ass necromancer.

We last left our intrepid band of heroes as they had just fought their way into the hidden lair of slavers who clearly had some unsavory intentions. After Amatsu freed a family being held in this dank prison, Chopps took it upon himself to escort the family back to Harken Village to ensure their safety. B accompanied them to the edge of the woods to ensure that no more ruffians were waiting near the tower.

Trogdor, Amatsu, and Sa’reen continued to search the dungeon to find the ring-leader of this enterprise. Further up the hall the party came upon a small study. Spread out across the desk were books and papers pertaining to the dark arts. Sa’reen was able to identify one of the rituals as being necromantic in nature, though it seemed incomplete. Amatsu stashed a book in his bag for good measure.

Opening a door at the end of the hall, Amatsu silently spied three men dragging corpses into a room marked with a light blue glow. Before they were even able to realize what happened, Amatsu was able to pin one of the shadowed figures to the wall with an arrow. As the party moved in to engage, the corpses began to rise, with more making their way out of the small room. Fortunately, Trogdor was able to read the Draconic runes written upon the wall, and the party quickly deduced that the room could be magically sealed with their own blood, limiting the size of the zombie onslaught that came for them. As they engaged the undead menace, the three companions suddenly heard a resounding battle cry as B. Elzebub came charging into the room and laid his blade deep into one of the rotting creatures. Rotting bodies now strewn about the floor, the group gathered their courage and went on.

The final chamber of the dungeon reveal a frightening site. A necromancer stood above a dead man upon an altar, chanting a dark ritual, drawing the very soul out of the body. What followed was a ferocious battle between our party and the dark necromantic powers, the wizard screaming oaths and summoning up undead forces to fight at his side. Our heroes emerged triumphant as Sa’reen drained the necromancer’s remaining life by engulfing him in flame.

Among the necromancer’s scattered possesions, the party found a letter.

Marros, As promised, I have sent the resources necessary to continue your experiments. I expect to see results soon, as our need is growing greater by the day. Don’t fail me. G”

Baffled by the true meaning of this message, the party returned to the village of Harken, where they were reunited with their ally Tealey, who had been tending to the family that our heroes had rescued from the necromancer’s dungeon.

After a well-earned rest, the adventurers prepared to set off for the town of Panward’s Crossing.

Treasure Found Wavestrider Boots +1 Vicious Longsword +1 Curseforged Scale Mail +1 Rod of Dark Reward +1 Amulet of Protection

Week 2 Review
in which our heroes kill some goblin scum.

Our heroes fought valiantly through the old catacombs that the Goblin band had taken for their own. Their leader and his pet Dire Wolf were struck down after a long and bloody battle. This band of monsters will no longer trouble the village of Harken. In the pocket of one of the goblins was a curious note. It instructed the goblins to begin bringing villagers to a place known as Waylon’s Dagger. The mighty Tiefling Warlord (whose true name escapes me at the moment, but in some circles he is called “Claude”) had heard tales of a ruined tower deep in the woods by that name.

The party returned victorious to Harken. Old Kellar handed out the promised reward. When questioned about “Waylon’s Dagger” he couldn’t provide much information, aside from offering that the party should visit Phaedrus, a learned hermit who dwells in the woods.

Being industrious adventurers, Amatsu and the Warlock with no name found Philip, a merchant in town, who was willing to purchase the used weaponry they had gathered from the goblins.

That night the party celebrated at the local pub. Chopps challeneged the bartender to a drinking contest; and being a dwarven brewmaster, he simply couldn’t refuse. (You’ve never seen a drinking contest like one between two enthusiastic dwarves!) Being the stoic paladin that he is, Trogdor sat quietly in the corner, sipping his ale whilst his companions drank themselves silly. Chopps won the drinking contest, earning free ale for the whole party.

The next morning the party set off into the woods in search of Phaedrus the Hermit. They soon found a small cabin in the woods where an old man dozed on the front porch. Amatsu shouted to wake the old man, who woke with a start and went into his cabin grumbling. At first he wanted nothing to do with the adventurers, but the Warlock, being a charming Eladrin woman, won the favor of the old hermit. He told them that Waylon’s Dagger was once the tower of a powerful necromancer. He built the tower in that place specifically due to the powerful necromantic magics that flow beneath it.

The party set off deeper into the woods to find the tower. At last they reached a clearing where they found a tower half fallen down. From the edge of the clearing they could see several ruffians dragging some bound individuals into the tower. Most strangely, though, was that upon entering the tower they found no one. Amatsu deduced, due to his adept dungeoneering knowledge, that there was a secret stairway below the floor, accessed by a hidden lever.

Descending into the dark, Amatsu found himself in a room filled with several men dealing in money over the prisoners that were just brought in. The party atempted to trick the guards with the classic “I’ve got some prisoners” routine. It almost worked, too, but the leader of the bunch became suspicious when the party failed to give a believable answer as to how they knew of this place. A battle ensued, and our heroes fought valiantly. At last only one of the bandits was left. Chopps held him while Trogdor scared him into confession. Unfortunately the man didn’t know much more than what could be readily descerned, so they killed him. Amatsu unlocked the cage in the corner, freeing the family that had been imprisoned there. The family thanked the party thoroughly and hurried out of the dungeon.


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